
VISUAL DEVELOPMENT


PROJECT 1 : Short Story


time/travel, ghost story-
where the main little girl is the re-incarnation of this dead opera Diva [Vittoria Uccellina] and she uncovers the story of 'her' 'death and the opera house burning down.'







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BURNING DOWN THE OPERA HOUSE
The twist is something very stupid; a crucial scene that explains the 'EVENT' in a singular image.





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REBUILDING THE OPERA HOUSE A FEW DECADES LATER:
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The change to architecture its still. grand but slightly. more 'sydney opera house style, [. modernist elements].
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'absurdist', action-based dark comedy.
Using the idea of 'Hell's Kitchen' (the neighbourhood in New York), and the quote that popularised its reputation: "Hell is a milder weather, this is Hell's Kitchen". Thus since it's implied to be more chaotic than hell, the idea became to create 'hell' as something that exists right above this fictional neighbourhood, where Hell is the much milder, boring, 'office-like' setting. Where interns or 'demons' act as assassins with a quota (to maintain a certain level of chaos). The story follows Lucky (intern 626) on her last attempt to savour her last chance of survival. Unfortunately for her, she's met with a target more demonic than herself.
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VISUAL DEVELOPMENT


PROJECT 2: COMIC BOOK



BACKGROUND DEVELOPMENT:
The visuals like the premise of the story takes narrative inspiration from 1940's New York.










VISUAL DEVELOPMENT


PROJECT 3: INDIE SCI-FI GAME



LEVEL 1 [DEVELOPMENT & VISUALS]




There are three main types of ‘game-play’ throughout the narrative. One being the decision making sequences where the player is given a series of options when interacting with characters.















Storyboard of the 'Final Boss' reveal before the last level is unlocked







